5 Ways to Build a Team that Builds Itself

Author: Tim Berry is founder of Palo Alto Software, founder of bplans.com, co-founder of Borland International, author of books and software on business planning, and Stanford MBA.

Looking back now at more than 20 years of running my own business, it was rarely about anything as simple as just making money. Money mattered, no doubt; in fact we had a lot of debt resulting from the business during bad years, and no outside investment until much later, so money was the critical resource. But it was also about doing what I liked, building a place I liked to arrive at Monday morning, working with people I like and respect, and avoiding boredom. 

 

I don't think anybody builds a business without hard work. But it doesn't have to be all blood sweat and tears. I've always hated micromanagement, and I've never been good at negative feedback, so I've had to come up with some extra help to get through it without being a tyrant, but still building a business.

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Why YOU Shouldn't Fix All Your Company's Problems

Author: Nilofer Merchant is CEO, strategist and author, is a leading authority on creating business strategy to achieve success. She has honed her unique, collaborative approach to solving tough problems while working with and for companies like Adobe, Apple, Nokia, HP and others. Her book, The New How: Creating Business Solutions through Collaborative Strategy, is available for order now at Amazon.
 

We all want to enable organizational velocity. We know that as we lead, we need to not only make right decisions ourselves but to help our teams make good decisions as well. But how often do we step in, make the decision, and then wonder why our team is not “engaged?”

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Gmail Team Offers Lessons on Innovation, Project Management

Author: Steve Meyers

A continuing theme at South by Southwest Interactive is figuring out how to foster innovation at organizations. A team of Google employees shared some thoughts on Sunday about how they create and improve upon services such as Gmail, Google Talk and Google Buzz. It became clear that although these people have achieved plenty of successes, they are familiar with failure -- mostly private, sometimes public.Their thoughts are relevant for any organization, particularly news organizations, trying to change how they do their work.

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Microsoft, Middle Management and Why Some Companies Can't Innovate

Author: Dominic Basulto

http://endlessinnovation.typepad.com/.a/6a00d83451c07669e201287768714e970c-pi

 

This week's op-ed piece (Microsoft's Creative Destruction) in the New York Times from Dick Brass, a former Microsoft VP, was a wake up call for the tech world. In a thoughtful but ultimately scathing piece, Brass describes how and why Microsoft gradually evolved from an innovative company with first-mover advantage to a technological also-ran scrambling behind just about everyone in bringing new products to market:

"As they marvel at Apple’s new iPad tablet computer, the technorati seem to be focusing on where this leaves Amazon’s popular e-book business. But the much more important question is why Microsoft, America’s most famous and prosperous technology company, no longer brings us the future, whether it’s tablet computers like the iPad, e-books like Amazon’s Kindle, smartphones like the BlackBerry and iPhone, search engines like Google, digital music systems like iPod and iTunes or popular Web services like Facebook and Twitter. [...]

Microsoft has become a clumsy, uncompetitive innovator. Its products are lampooned, often unfairly but sometimes with good reason. Its image has never recovered from the antitrust prosecution of the 1990s. Its marketing has been inept for years; remember the 2008 ad in which Bill Gates was somehow persuaded to literally wiggle his behind at the camera?

While Apple continues to gain market share in many products, Microsoft has lost share in Web browsers, high-end laptops and smartphones. Despite billions in investment, its Xbox line is still at best an equal contender in the game console business. It first ignored and then stumbled in personal music players until that business was locked up by Apple.

Microsoft’s huge profits — $6.7 billion for the past quarter — come almost entirely from Windows and Office programs first developed decades ago. Like G.M. with its trucks and S.U.V.’s, Microsoft can’t count on these venerable products to sustain it forever. Perhaps worst of all, Microsoft is no longer considered the cool or cutting-edge place to work. There has been a steady exit of its best and brightest."

Obviously, something happened to the culture of the company, changing the very direction of what it means to work at Microsoft. One way to conceptualize this is to think about the "impenetrable layer of suck" that tends to grow at just about every company -- especially those already bloated with layer upon layer of middle management. On her Strange Attractor blog, Suw Charman-Anderson has posted a fantastic graphic showing how this "impenetrable layer of suck" works. Creative ideas never quite make their way down through an organization. Note the squiggly red lines that are the "social media fissures" -- these are just about the only way that innovative ideas work can find their way down to the rank-and-file members of an organization.

You can read the New York Times op-ed piece as a bit of grumbling and mumbling from a disaffected former employee -- or as a warning shot fired across the bow to other tech companies like Yahoo, Google and Amazon -- all of which are no longer young, frisky, risk-seeking startups. Apple may no longer be a young start-up, either, but it has thus far avoided the "impenetrable layer of suck." Steve Jobs has almost single-handedly enabled innovative ideas to come to market through charisma and sheer force of will. Which explains to a large degree why Microsoft was never able to realize the full potential of the Tablet PC, while Apple was able to generate a market sensation around the iPad.

[image: The Impenetrable Layer of Suck via Strange Attractor]

 

Disney’s Organization Chart Respects the Creative Process