Apple 1st Innovates (iPhone 1 and iOS 1), Than The Perfection Begins (iOS 2 etc)

by Brad McCarty

There’s no doubt in my mind (and really shouldn’t be in anyone else’s either) that the iPhone was the single biggest innovation in mobile phones. It completely changed the way that the market was heading and there have been copycats ever since. But if you look beyond the device itself and the first OS version, the innovation stops and the perfecting begins.

This is Apple’s forte. The company typically re-asks old questions and comes up with better answers than we’ve seen in the past. It holds true for nearly everything that the company does…outAside of the iPhone. The iPhone was a complete re-thinking of how mobile devices should operate, rather than perfecting an existing recipe.

via The Next Web

Launch Like Steve Jobs: 7 Ways To Build Buzz For Your Next Product Launch

Author: Cameron Chapman

Apple product launches have become the stuff of legend.

The iPad sold 300,000+ WiFi-only units on launch day. Within three days, the iPhone 4 sold 1.7 million units. The iPhone 3G sold over a million units on its launch weekend.

Clearly, Steve Jobs knows how to launch a product for maximum sales. You might even wonder if you can capture a bit of his magic to kickstart your own promotions.

And I believe you can. While Apple’s reputation and sometimes-rabid fanbase obviously plays a large part in the success of their launches, there are also a number of strategies virtually any company can employ to make their own product launch a huge success:

 

1. Put the Focus on the People, Not the Product

Rarely do you hear Steve Jobs talking about the various features of Apple products. Standing on stage, he doesn’t push the speed of the iPhone’s processor or the screen resolution, for example. He knows most people don’t care, and the ones who do can easily find that information on Apple’s website or product literature.

Instead, he goes out of his way to emphasize how the product affects you. He talks about how annoying it is to carry both a phone and an MP3 player and how, with an iPhone, you’re condensing them down to one easy-to-carry device. It’s about simplicity, productivity, style — all things he knows people are interested in.

And it takes discipline. When you launch a product, everyone in your company is probably excited by the technical specs, and all of the different ways your product pushes the envelope, and it’s easy to assume your customer feels the same way. But they don’t. They care about their problems and how your product is going to fit into their life

So, that’s how you have to frame your marketing. Don’t just talk about what your product does or why it’s superior; show them a compelling picture of how it’s going to make their life better. That’s what gets people excited.

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What Startups Can Learn From Apple’s Antennagate

Author: David Kralik

Engineers aren’t perfect. Flaws in software and hardware design are only natural in the tech industry. But what is not commonplace is knowing how to effectively deal with the fallout when engineering flaws become known.

Apple’s “Antennagate” is the most recent high-profile product flaw at a tech company, and one that, so far, has left Apple (mostly) unscathed. Their example offers startups a prime example on how to adroitly handle a product-flaw crisis.

Eric Dezenhall, a highly regarded Washington, D.C.-based crisis management expert, begins his analyses by reviewing three questions the public asks when high-profile mistakes are made:

  • Was the sin episodic or chronic?
  • Has there been sufficient repentance?
  • Do we like you?

The public will weigh the responses to the above questions and then render a judgment as to whether the mistake is forgivable. When it comes to Antennagate, it’s instructive to analyze how Apple was able to frame their response around these questions. The result offers three lessons for smaller tech startups that don’t have the resources Apple does to address a product flaw.

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Apple Keeps Winning Because It Is A Giant Startup

Author: Zephrin Lasker

young steve jobs

Late last week, Apple (AAPL) reported $13.5 billion in revenue for the first quarter of the year. You might be forgiven for thinking that it’s a huge multinational corporation. But here’s why – despite its impressive earnings – Apple is more like a startup than you might think. In fact, it’s the key to its success.

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Apple Sets Out To Reinvent Mobile Ads | Finally there is a chance to invent mobile advertisement instead of bringing just banners to mobile

Author: Kunur Patel

steve jobs iPad apple AP
NEW YORK (AdAge.com) -- With the iPhone, Apple changed the face of mobile devices. Can it do the same for mobile advertising?

CEO Steve Jobs is reported to have said, "Mobile ads suck," and in the wake of its purchase of mobile ad network Quattro, all signs point to Apple exerting its considerable clout on the mobile web to make the ads, well, better. "Static banners aren't very Apple," said Krishna Subramanian, co-founder of mobile ad exchange Mobclix.

But one question is reverberating around the industry: Will Apple use its dominance to squeeze out other so-called premium ad providers?

Taking control
Last week Apple showed it won't be shy about setting new standards. In a blog post, the company warned developers that it will reject apps that serve users location-targeted ads. "If your app uses location-based information primarily to enable mobile advertisers to deliver targeted ads based on a user's location, your app will be returned to you by the App Store Review Team for modification before it can be posted to the App Store," the post said.

Location-based ads are often the most attractive for advertisers looking to drive foot traffic into stores. "If I'm looking at my phone, I want to see an ad for the restaurant around the corner, not for something without context," said Michael Becker, Mobile Marketing Association's managing director, North America. "Situational relevance for mobile users -- and for marketers -- is essential."

Apple claims the controversial post was only intended to protect user experience. Regardless, to some, this move looks like a preview of what Apple has planned for its new ad network. It has been building out a global sales team, and Quattro CEO Andy Miller is Apple's first VP-mobile advertising, reporting directly to Mr. Jobs. It's the first time Apple has been in the ad business, and this move indicates how seriously the Cupertino, Calif.-based company takes it.

"Clearly, Apple is going to do everything it can to redefine mobile advertising," said Eric Litman, chairman-CEO of ad network Medialets, who also said he sees merit in Apple's defense of users in its location-based ad restriction. "Obviously they're going to want to leverage unique capabilities of their device as an advantage to them and not their competitors."

Restricting competition?
How would that happen? Since all applications must go through a stringent approval process before hitting the App Store, Apple could reject apps with non-Quattro ad network code. But restricting outside ad networks would also mean cutting into developers' profits, because many already partner with multiple networks to monetize their apps.

It is also likely that Apple will integrate Quattro into its software development kit, giving developers a default ad network that's built into the app toolbox. With an already embedded ad network, developers would have an automatic revenue stream on approved apps, and would then have to contract networks beyond, or instead of, Quattro.

The iPhone claims about 25% U.S. smartphone market share as of December, according to ComScore. An Apple spokeswoman declined to speak directly about plans for Quattro or Apple's position on mobile advertising.

Apple has cast the deal as a way to make money for the developers whose apps have made the iPhone popular. Right now, Apple reaps 30% from music and paid app downloads and, like the existing mobile ad network model, could take a fee for passing ad sales on to developers.

Redefining mobile ads
Developers could also stand to benefit from Apple meddling in mobile ad formats -- better ads could mean better results, happier clients and, eventually, more money. With Apple's characteristic design and usability expertise, it could reinvigorate the ad category so mobile doesn't get stuck in the same banner doldrums as its interactive predecessor, online advertising.

"There's no doubt that Apple will add functionality around advertising," said Mike Sanford, president-CEO FlipSide 5, a developer whose apps, including Touch Hockey, have been downloaded 26 million times.

Mr. Sanford said the current purchasing experience on iPhones is clunky. But with a mobile ad network backed up to the phone's operating system and the almighty iTunes, Apple could work some of those kinks could out. Imagine ads that click-to-buy to iTunes, a purchase platform consumers already use and trust with their credit card information.

"People might be hesitant to tap credit card information into their phone," said Mobclix co-founder Sunil Verma, citing the ESPN's app. "But they're already used to buying games on iTunes."

 

Who wants to build Apple tablet apps? Not just game developers

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Almost every application developer out there is eager to start building applications for Apple’s long-rumored tablet, according to a new survey from Appcelerator. And although we’ve already written about the excitement from game developers, there’s actually greater interest in other kinds of apps.

Now, it’s probably a mistake to read too much into the specifics of this survey, since it doesn’t represent a comprehensive swath of developers, but rather a portion of those who use a specific set of tools — 554 respondents from the more than 18,000 developers using Appcelerator’s Titanium platform for building web, mobile and desktop apps. 64 percent said they’ve built a mobile app in the last two years, while 57 percent said they’ve built a desktop application. Still, this is just a another indicator of developer interest in the tablet, which Apple is expected to announce at an event on Wednesday.

On to the results. Here’s the big one: Of the application developers surveyed, more than 90 percent said they were interested in building at least one app for the tablet in the coming year. When asked whether they were “very interested” in building apps for a platform, 58 percent of respondents said “yes” when asked about the tablet, placing it behind the iPhone and Google Android, but far ahead of other platforms like BlackBerry, Palm Pre, and Windows Mobile. Of course, there’s a big gap between being interested in building an app and actually building the thing, but that’s still a high level of interest for a product that doesn’t officially exist, and whose details are still subject to speculation and debate.

Respondents also saw the tablet as a much more business- and productivity-oriented device than the iPhone. They said they’re most interested in creating business and productivity apps, followed in order by entertainment, social networking, and education. Games only came in fifth. Respondents said they’re hoping for a built-in camera that could unlock videoconferencing and video social networking possibilities, while others said there was big potential in education, finance, and medicine.

Overall,  if Apple manages to deliver a strong product on Wednesday (and I’m betting it will), it looks like it shouldn’t have much trouble stirring up the same developer interest that it’s found for the iPhone.

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