The Truth about Mobile Application Stores | A great collection of statistics on app stores

Distimo collects public application data from app stores and also offers developers an analytics tool which is used to monitor their apps and those belonging to their competitors. After examining and analyzing the data, the company releases market reports detailing their findings.

Free Vs. Paid Apps

One of their most recent reports looked at which application stores have the highest percentage of free apps. Not surprisingly, the Android Market was the winner here. In an interview with Venture Beat, Distimo co-founder and CEO Vincent Hoogsteder said this was due to multiple factors: the nature of the open-source operating system from Google attracts the sort of developers that enjoy giving away their works and the open nature of the application- approval process (that is, no review board middleman exists between app creation and public release) makes it easier for casual developers to launch. Also, anecdotal evidence points to developers' dissatisfaction with Google Checkout - paid Android apps are required to implement this payment method for purchase, a much slower process than Apple's 1-click buying process.

The different ratios of free apps versus paid was one of the findings presented during MWC 2010. In the chart below, you can see the varying percentages by store. (Note that Distimo's findings were focused on the U.S. market only). Android has the most free applications (57% free) and Nokia has the most paid (85% paid). The next closest store to Android in terms of free is Palm, followed by Apple, Blackberry, Windows Phone, and finally Nokia.

Another interesting finding had to do with the prices for the paid applications. Apple, Android and Palm were all in the same range when it came to the average price for paid apps ($3.27 to $3.62). However, RIM and Microsoft were more than twice as high ($8.26 and $6.99, respectively). This didn't necessarily have to do with the different types of applications available in each store - sometimes, the exact same app was just priced higher on other platforms. For example, Tetris was $4.99 on Apple and $6.99 on Windows. IM+ was $4.99 on Apple and $29.99 on Blackberry.

Store Size and Growth: Look Out for Android!

Android is now the second-largest application store, reports Distimo, with 19, 297 apps. It's still a far cry from Apple's 150,998 apps, though. And other competitors are farther still. Ovi, we were surprised to discover, is the third largest with 6,118 apps available while Blackberry has a respectable 4,756. Palm has only 1,492 and Windows has 693. Apple is also the fastest growing store with a shocking 13,865 new applications added per month. Android's growth is picking up too - they now have 3,005 new apps per month (15%). Relative to the number of apps housed, Android is actually the fastest growing store.

Games, Games, Games

Also discussed were the popularity of applications by category. On Apple's store, games and entertainment were the most popular categories (58% and 18%, respectively). Somewhat more surprising was the popularity of games on Blackberry, the platform often used more by enterprise and SMBs than by consumers. Here, games were also in the lead with 29% popularity to only 18% for utilities. One would have thought that would be the other way around - that corporate users would be more likely download apps that helped them work, not play. Apparently, that's not the case.

For more details on this presentation, you can view the entire slideshow on Slideshare or contact the company itself for a more in-depth marketing report.

Distimo Mobile World Congress 2010 Presentation - Mobile Application Stores State of Play

 

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Find a Pattern Before Scaling Up Your Sales Team

Author: Steve Blank
The problem with hiring an arsenal of top sales and marketing executives when you don't have a proven customer model is that you're likely to burn through all that funding you worked so hard to get. Steve Blank's latest post entitled, It Must Be a Marketing Problem is a cautionary tale about a company that continued to scale up without knowing the needs of their customers.

Blank describes being called into a company for "a marketing problem" only to find that neither the company's marketing department nor sales team had left the building to find out the needs of consumers.

He writes, "Missing the sales numbers had nothing to do with marketing...Neither the CEO, VP of Sales or VP of Marketing had any idea what a repeatable sales model would look like before they scaled the sales force."

Between the 10 sales and marketing staff, the company had made decisions based only on site metrics and early audience research that consisted of feedback from friends and family. In other words, they were developing their strategy in a vacuum.

To ensure that you know the needs of your customer, Blank suggests you test your customer problem hypothesis through real world observations. Once you have real world observations, customer demographics and a firm knowledge of the competitive environment, then you're free to begin experimenting with new tactics. Tactics are validated through concrete sales. When you determine what is driving your growth and you make those new sales, the idea is to map the process and hire others to help you execute.

For a more complete look at Blank's model for customer development check out this article.

As for the idea of having a "marketing problem," sometimes the biggest question isn't how to position your product, but determining its value to the end-user.

via readwriteweb.com

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